Jan Ozer

 

Jan has worked in digital video since 1990, and is the author of over 20 books related to video technolgy, including Producing Streaming Video for Multiple Screen Delivery and the Premiere Pro CC: Visual QuickStart Guide. Jan currently writes for Streaming Media Magazine and Streaming Media Producer, and consults widely on streaming media-related topics.

Content Posted by Jan Ozer

Best Explanation of Adobe Withdrawing Flash from Mobile Markets

My colleague Tim Siglin wrote an insightful analysis of Adobe's decision to cease development of the mobile Flash Player that you can read here. To his credit, Siglin actually predicted that Adobe might withdraw Flash from mobile markets in his Augus...

HP EliteBook 8760W - the Ideal Mobile CS 5.5 Workstation

Depending upon the project type, rendering with GPU-acceleration in Creative Suite 5.5 can reduce rendering time by up to 92% over CPU-only rendering. Since NVIDIA's CUDA technology is the only GPU that currently accelerates rendering in the Adobe Media Encoder and Premiere Pro, buying a notebook without NVIDIA hardware for CS5.5 production is a huge mistake.

If you're in the market for such a notebook, the HP 8760w is a dream machine that performs as well or better than a single CPU desktop workstation. If you need an external eSATA drive for production work, the Akitio Taurus Mini Super-S LCM should be on your short list.

Choosing a Graphics Card for Premiere Pro CS5.5

Suppose you’ve been running Adobe CS5.5 without an NVIDIA graphics card. You’ve heard about the benefits of GPU acceleration with the Mercury Playback Engine and you’re wondering how much time an NVIDIA card could save you. Or you’re buying a new system and you’re wondering whether to buy a dual-CPU system with an inexpensive graphics card or a single CPU system with a high-end card. Or you’ve got an NVIDIA card and you’re wondering whether a higher-end NVIDIA card will deliver substantial time savings. Well, if any of these cases apply to you, you’ve come to the right place.

Ozer Interview on Adobe Withdrawing Flash from Mobile Market

As discussed here, Adobe is withdrawing Flash from the mobile market. Here's a video interview that Larry Kless shot of me at Streaming Media West in LA. ...

Adobe to Discontinue Flash for Mobile

In a surprise move, Adobe has announced that they will stop the future development of Flash on mobile platforms. Here's a quote from their official blog post. "HTML5 is now universally supported on major mobile devices, in some cases exclusively. T...

Encoding for Mobile

Here are the handouts from my recent presesentation at Streaming Media West in LA. Here's the description.

This seminar starts by detailing the playback specs for all iDevices, old and new. Then, it shares the strategies used by prominent iTunes publishers to serve the complete range of installed iDevices. Next, the seminar switches to cellular wireless delivery, with a technical description of Apple's HTTP Live Streaming, including recommendations for the number of streams and Apple's encoding parameters. The seminar concludes with a review of encoding options for HTTP Live Streaming and techniques for serving multiple target platforms such as Flash and iDevices with one set of encoded H.264 files.

You can download the presentation below.

How-To: Encoding Video for HTML5

Here are the handouts from my recent presesentation at Streaming Media West in LA. Here's the description.

Learn the technological fundamentals behind encoding both H.264 and WebM formats for playback with the HTML5 <video> tag. Learn the basics of H.264 and WebM encoding and how to produce it for HTML5 distribution. In addition, see how the various H.264 and WebM encoding tools compare in regard to performance, quality, and features.

You can download the presentation by clicking to the article.

How-To: Encoding for Adaptive Streaming

Here are the handouts from my recent presesentation at Streaming Media West in LA. Here's the description.

This session identifies the most relevant adaptive streaming technologies and details the most critical factors for comparing them. Next, it details how to choose the ideal number of streams and key encoding parameters. Then it provides an overview of options for encoding and serving the streams and closes by describing techniques for serving multiple target platforms like Flash and iDevices with one set of encoded H.264 files.

You can download the presentation below.

Video Production for Streaming

Here are the handouts from my recent presesentation at Streaming Media West in LA. Here's the description.

Producing top-quality Web video involves multiple skills, including setting the scene (choosing your backgrounds, clothing, and positioning); lighting; shooting the video; scaling and preprocessing the video to the target resolution; and finally, encoding. This seminar illustrates each step with real-world examples and checklists for encoding into Flash and Windows Media formats. It will outline procedures and describe how producing for the Web differs from producing for broadcast, DVD, and other more traditional distribution outlets.

You can download the presentation below.

Encoding for Flash, Mobile, and HTML5

Here are the handouts from my recent presesentation at Streaming Media West in LA. Here's the description.

Learn the technological fundamentals behind encoding for both H.264 and WebM formats. You’ll learn how to encode H.264 for HTML5 distribution and streaming to iOS and other mobile devices, as well as how to encode it for Flash, including live, on-demand, and RTMP, as well as HTTP-based adaptive streaming. For WebM, you’ll learn the basics of on-demand streaming, plus get a look at live WebM encoders. Finally, you’ll learn how the various H.264 and WebM encoding tools compare in regards to performance, quality, and features.

You can download the presentation below.