Jan Ozer

 

Jan has worked in digital video since 1990, and is the author of over 20 books related to video technolgy, including Producing Streaming Video for Multiple Screen Delivery and the Premiere Pro CC: Visual QuickStart Guide. Jan currently writes for Streaming Media Magazine and Streaming Media Producer, and consults widely on streaming media-related topics.

Content Posted by Jan Ozer

Interested in online video editing? Check out my review of WeVideo

Here's the introduction. The referenced video on YouTube details the 28 hours I spent in Manhattan with my girlies last September, including our visit to the Empire State Building, Times Square and the Today Show, plus a clip of my daughter subway su...

MPEG Ratifies Draft Standard for DASH

DASH stands for Dynamic Adaptive Streaming over HTTP, and it's MPEG spec that was unanimously ratified on December 2, 2011. What is DASH? As I open in my article What is MPEG DASH for Streaming Media Magazine: MPEG DASH (Dynamic Adaptive Streaming ov...

Average US Broadcasters Streaming at 837 kbps Total Data Rate

I track the data rate and video configuration used by broadcast sites since they indicate the types of streams that their mass market audiences can retrieve and play, and also the quality of streams that web video consumers are used to viewing. In my latest survey, the average video configuration was very close to 640x360, with a combined audio/video data rate of 837 kbps (758 kbps video, 79 kbps audio). This computes to an average bits per pixel value of .115. If videos posted on your site are lower than these figures, you're probably being unnecessarily conservative.

To view the groupings and individual sites used in my analysis, click over to the main story.

ESPN Chooses Elemental for On-Demand Streaming

I don't spend a lot of time in the big-iron encoding space, but I was pleasantly surprised a few weeks ago when I saw Elemental Technologies, who sells GPU-based hardware encoders, written about in BusinessWeek. So when the company approached Streami...

Configuring Your Streaming Video (for Newbies)

Configuring your video streams properly requires an understanding of three concepts; data rate, resolution and frame rate. In this article, I'll define these terms and discuss the influences that impact your choices for each parameter. Then, at the end, I'll walk you through a decision matrix designed to help you choose the optimal parameters for your streaming video.

While this is designed for newbies, the concepts discussed will be valuable to all streaming producers, particularly the information regarding the average bitrates used by broadcast, business-to-consumer and business-to-business sites. Sound interesting? Well then, click over the main article to get started.

Stat of the Week: HTML5 Desktop Market Share at 58.1% Max

HTML5 browsershare.png

According to the latest statistics from NetMarketShare, the current penetration of HTML5-compatible browsers in the desktop market is 58.1% maximum. To completely serve these browers, you'd have to encode in three formats, with 47.5% of desktops compatible with WebM, 44.1% compatible with H.264, and 8.3% compatible with Ogg (this is the Firefox 3.6 crowd). Click over to the main article to see how I calculated these numbers. 

Apple to Adobe & Microsoft: With friends like you, who needs enemies?

In the desktop/mobile streaming marketplace, most producers provide two sets of streams; HTTP Live Streaming (HLS) for Apple iOS devices and Android devices and either Flash or Silverlight for the desktop. A number of content and technology companies...

Living on the Flash/HTML5 Roller Coaster

Wow, what a roller coaster. Just last week, Adobe announced their decision to stop developing the Flash Player for mobile devices, a decision that looks predestined in retrospect. Faced with the expense of supporting a diverse and growing range of An...

Two New Reviews for Video Compression for Flash (Both 5 Star!)

Two new Amazon reviews for my book, Video Compression for Flash, Apple Devices and HTML5, both 5 star, though the UK review was kind of ... mixed, shall we say. In the States, John Talbert was pretty positive, stating "This book is very technical and...

SOTW - On Android, Flash is 55%, HTML5 100%

html5 vs flash on android.png

By now you've heard that Adobe will discontinue the development of the Flash Player on the Android platform, stating in part that "HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms."

Boy, they weren't kidding. I was interested to learned Flash's penetration on the Android platform, so I surfed over to www.riastats.com, and selected Android in the OS list box on top. In the main story I detail my findings.